Sea of Clouds
Sea of Clouds is a push-your-luck cardgame flavoured with a flying pirates theme.
The gameplay is easy: in the beginning of the game, there are 3 rows with 1 face-down card each. The starting player starts by looking at the card in the first row. If he decides that he doesn’t want to add the card to his collection, he puts it back and adds a new card face-down to the row. He then looks at the card in the second row and/or third row and adds a card to the row if he doesn’t want to take the card(s). When there are 3 cards in a row, the player no longer adds cards, but coins to the row, which will score points at the end of the game.
There are 4 different kinds of cards you can collect: Rum, Relics, Objects, and Pirates. Most of them don’t do much during the game accept for the Pirates. During certain rounds they will fight a fierce battle with your opponents (sitting to the left and right of you) and you might get some extra Loot or Doubloons from them.
After the battle is over, all Pirate cards are discarded and a new round starts.
The artwork and components are beautiful, but is that enough?
The biggest problem that I have with the game are the Pirates. These are only useful if another player also has at least one Pirate, because you cannot attack a player that doesn’t have any Pirate cards on his ship. In all the games I’ve played so far, we ended up with one player who had all the Pirates while all the other player(s) avoided to take any of them.
Luckily, the game has more to offer and it does deliver a fun & entertaining time with friends and family.
(+) Beautiful artwork and components
(+) Easy rules
(-) Pirates should be able to attack anyone
(-) Gets a little bit repetitive towards the end