Imagine a society where smoking & growing weed is made legal. During this game you will test your skills to see if you have what it takes to satisfy your high-demanding customers.
The game is divided in four rounds, called seasons. Every season consists of a deck of 30 cards, from which each player will be dealt 5 cards.
Each player will take 1 card from his or her hand and pass the remaining cards to the next player. Next, the chosen card is added to each player’s collection and each player takes the received cards in his or her hand.
When all the cards have been played the season ends and a scoring phase takes place. Every player compares the value of his strain(s) of cannabis with the requested values from his customer. Each strain will have 3 goals for scoring points: quantity, quality and effort. Because every customer prefers a different kind of cannabis, these values will be different for each player.
After the fourth phase (winter), all players will add up their points and the player with the highest score is declared the winner!
In this drafting game you will try to combine cards to grow the most valued strains of cannabis for your customers. Meanwhile you will be on the lookout for cards that might benefit your opponents. The only way to block your opponents is by holding on to high valued cards for them, but placing these cards in your own grow area, might cost you points.
The lack of cards to interact or attack other players is done on purpose. Remember, in this game’s universe, growing weed is made legal. So there is no reason to introduce cops or anything like that in the game. A quick interview with the publisher taught me that they’ve created the game as an encouragement to the growing support of legalizing cannabis in Italy.
By creating this game they wanted to show their support.
I think they’ve managed to put a good drafting game on the market, but the theme will turn down a lot of people. And that is a shame, because this game has a lot more to offer than your standard weed-themed games.
The game plays best with 4 players. With 2 players there is not a lot of tension and with 6 players, there is too much happening on the table to keep track off.
(+) a nice drafting game
(-) the theme